It absolutely decimated them, in spite of being extremely primitive even compared to 3025 standards. In Battletech history, way back in the 25th century, the first Battlemech, the Mackie, was invented by the Terran Hegemony, and it was unleashed against a large number of tanks. As such, even the Locust and Wasp stand a reasonable chance of defeating it if it can remain on its feet. the 120mm is going to be doing one or two points of armor damage, and then only at much closer ranges. If you hold to the second rationale, then the Mech has all the cards. If the Mech were to be able to sneak up on the tank, then missiles and autocannon have a pretty low chance of victory, but I doubt Chobham does all that much against PPCs and Laserfire. If the gun can penetrate, the Mech is going to be engineless long before the Mech has even the most remote chance to fire back. The 120mm is going to hit at a much longer range, esspecially considering the huge vertical size, and the rounds will penetrate the armor, unless the Boron Carbide can stop it. If you still subscribe to the first rationale, then the battle is decided by whom fires first. it was now required that weapons hit with enough "shock force" to knock away the armor plates, or melt away the supports. As such, the armor could no longer be penetrated. The second rationale, that came out after the SL tech, was that armor technology had finally defeated the warhead in the age old arms race. and it was never a question if lasers could hit a target. that the servos controlling the weapons were no longer precise enough for accuracy. The first rationale was that the depleted technology of 3025 has left targeting computers unable to be accurate over range. The ruleset has the very short ranges because very few people have tables large enough to support maps with modern gun ranges, much less missiles. Too many apples and oranges here to be sure, but it really comes down to what you accept as the rationale for BattleTech's ruleset.
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